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ACHIEVEMENT UNLOCKED!
Portfolio Discovered — you found a dev's lair!
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PLAYER_ONE ● ONLINE

ROBLOX
DEVELOPER
& SCRIPTER

Lua · Modules · Architecture
Experience
LVL 6
years in Studio
Class
SCRIPTER
Luau / Modules
Status
ACTIVE
Open to work
lua.print()
:FireServer()
Module ★
50k lines
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About ModuleXC

ModuleXC
LVL 16 ★ SCRIPTER
ModuleXC says:
Yo. I'm ModuleXC — scripter with 6+ years in Roblox Studio, started in 2019 by dissecting tutorial code line by line without knowing English.

Today I build real architectures — modular server/client frameworks, network layers, combat systems. My current project hits 50k+ lines of code and is shipping soon.
"How did you actually get this good?"
"What's the biggest thing you've built?"
"Let's build something together."
6+
Years of XP
50k+
Lines Written
2+
Live Projects
Modules Shipped

Skill Tree

Lua
Lua / Luau
OOP, metatables, coroutines, typed Luau. Dissected 11-programmer codebases to extract real patterns.
★★★★★ 95%
Legendary6 yrs
Roblox Studio
Full-cycle: TDS, simulators, battlegrounds, UI, modelling, animations — all solo or as lead scripter.
★★★★★ 93%
Legendary
Combat Systems
Hitboxes, combos, animations, damage tuning — from TDS turrets to battleground melee and kill animations.
★★★★★ 92%
Epic
Architecture
Custom server/client frameworks, network layers, anti-cheat — built by reverse-engineering top Roblox games.
★★★★★ 90%
Epic
Programming
Algorithms, data structures, new languages — growing beyond Roblox into general software development.
★★★☆☆ 60%
GrowingIn Progress
UI / UX Design
Game HUDs, animated menus, inventory screens — from TDS interfaces to this portfolio itself.
★★★☆☆ 70%
Common

My Projects

SHIPPING
Femboy Realm
Simulator — full modular architecture, custom framework, economy, progression. 50k+ lines solo.
LuaArchitectureSimulator50k+ LOC
TDS
Custom TDS Framework
Server/client framework built from scratch with ModuleScripts. Network layer reverse-engineered from TDS's 11-dev codebase.
ModulesNetworkServer/Client
LAB
Experimental Scripts
SmartBone cloth physics, Cycle kill system (Re:Zero audio + ragdoll), hitbox prototypes, dialog engine — personal test lab.
SmartBoneAnimationRagdollDialog

Games I Worked On

My Journey

2019 ● START
Zero English, 100% Curiosity
Jumped straight into a TDS project from tutorials — no English, no experience. Dissected every line I copied until it made sense. Also picked up UI, modelling and animation along the way.
2020 ● LEVEL UP
Second Run, Better Code
Returned to TDS with sharper instincts. Code was clicking more — but there were still blind spots. No AI back then, pure trial and error.
2021–2022 ● GRIND
Breaking Tutorials On Purpose
Third TDS attempt — this time I improvised. Found weaknesses in the tutorial code, rewrote them with my own logic. Stopped following and started leading the script.
2023 ● PRESTIGE
Battleground & First Team
Launched a Battleground project, assembled a team of testers. Animation, building, UI, scripting — all solo. Spread too thin, discontinued it. Painful, but it taught me what I was missing.
2024 ● ARCHITECTURE
Modules Clicked. For Real.
The Battleground's collapse made it clear — architecture matters. Started understanding modular structure on a deeper level. Hadn't fully committed yet, but the foundation was forming.
2025 ● EVOLUTION
Real Clients. Real Code.
Helped Kivotos Tower Defense (same tutorial I learned from). Got hired on RetroTrap: Time Leak — first RPG combat project. Reverse-engineered TDS's 11-dev codebase and built my own framework. Joined Terrible Mouse RP — full refactor + custom anti-cheat that made the game unkillable.
2026 ● NOW
Femboy Realm + Building a Business
Deep in Femboy Realm — 50k+ lines, full modular architecture, shipping soon. In alliance with a strong animation studio. Started studying general programming and laying groundwork for my own dev business.

Let's Work Together

terminal — bash
$ whoami
ModuleXC
$ cat status.txt
✓ Available for projects
✓ Open to collaboration
✓ Ready for new challenges
$ echo $SKILLS
Lua Modules TDS Combat AntiCheat
$